Currently I am still working on the next update for Map2Curve. In addition to the path extrusion feature, I want to concentrate on correct texture alignment for sloped surfaces this time, like those on a ramp.
When this works smoothly I will be able to combine it with the path extrusion feature which will make very interesting landscape possible.
Thoughts about architecture overkill due to generated brushwork
One idea suggests itself. With a tool like this it becomes easy to create curved brushwork with a lot of details in just a few minutes. A level of detail which quickly becomes too much for the Goldsource engine, so one has to keep in mind: With great power, comes great responsibility.
The polygone usage of these arcs or ramps is – compared to manual low-res construction methods – significantly higher, which will demand for a very thoughtful and occasional usage in suited situations, where a small amount of curvy architecture has a huge impact on the overall quality of the scene.
In my opinion creativity and discretion are very important resources in good leveldesign, if not the most important.
The next big feature of Map2Curve will be brush-extrusion along a path, which was previously created in Hammer.
Having initial issues with the whole path thing, it works nice now.
The current available method creates brushes, that are simple and managable after generation, while still looking smooth in most situations.
This Canyon was generated from a path and a few brushes, all of which was made in Hammer previously. Generation takes a few seconds and produces easy to manage meshes and correct texture alignments, without using triangles. Another planned feature is also height.
1. Added Drag and Drop for map and txt files. When dropping map files,
defaults.txt will always be used for settings if it exists. Otherwise
internal defaults will be used.
2. Added Solid Entity Support. Point Entities are still being ignored
at the moment, but might be considered in a future update.
3. Added Custom Height command “height”, which is being added to each section.
4. Added round coordinates command “round” (0/1).
5. Added “ramp” as an addition to “height”. Usable with linear (1) and
smooth (2) slope.
6. Added Triangulation “tri” (0/1) for 6 sided Brushes only (Cuboids).
Neccessary for ramp generation.
7. Fixed settings file issue.
8. Fixed invalid Brush issue.
Like I already stated in the About section, this will be my new playground to publish articles and media concerning my current projects or those, in which I am involved.
I hope to be less focused on the webdesign and more on the actual thing.
First thing first: I’ve finished a piece of software I was working on for the past 8 months or so. Something I always wanted to have, a tool that can actually generate and texturize circular shapes for the quake map format. But not any circular shapes. These don’t need to be made of triangles! Yes, that’s right. There are a few downsides of course, but otherwise this is kind of a holy grail, so I am really happy to share it with the remaining mapping community.