Map2Curve Feature Preview – Extrude Along Path

The next big feature of Map2Curve will be brush-extrusion along a path, which was previously created in Hammer.
Having initial issues with the whole path thing, it works nice now.

The current available method creates brushes, that are simple and managable after generation, while still looking smooth in most situations.

This Canyon was generated from a path and a few brushes, all of which was made in Hammer previously. Generation takes a few seconds and produces easy to manage meshes and correct texture alignments, without using triangles. Another planned feature is also height.

Canyon generated in Map2Curve

Path and generated Brushes

Map2Curve Feature Extrude Along Path

Base Principle of the Path Extrusion

Extrude Along Path Principle

Map2Curve V0.2a released

It’s here!

Download Locations

Changelog
v0.2a
1. Added Drag and Drop for map and txt files. When dropping map files,
defaults.txt will always be used for settings if it exists. Otherwise
internal defaults will be used.
2. Added Solid Entity Support. Point Entities are still being ignored
at the moment, but might be considered in a future update.
3. Added Custom Height command “height”, which is being added to each section.
4. Added round coordinates command “round” (0/1).
5. Added “ramp” as an addition to “height”. Usable with linear (1) and
smooth (2) slope.
6. Added Triangulation “tri” (0/1) for 6 sided Brushes only (Cuboids).
Neccessary for ramp generation.
7. Fixed settings file issue.
8. Fixed invalid Brush issue.

RAMPS!

First version of Map2Curve released

Today I released the current (hopefully) stable version of Map2Curve to what is left of the Half-Life mapping community.

Since this is the first version of the tool, I can’t and won’t guarantee for anything. It will run under Windows only atm and is available as 32 and 64 bit version.

For any further details please check the multiple Readme files that come with the tool.

At the moment the generation process is a bit unhandy, but I am planning to make this easier eventually. I also have some more features in mind, which I will add continuously (assumed I am able to).

The tool can be downloaded from ModDB and Gamebanana.

I am thankful for any bug reports and feature requests. Please send those to my email adress totac at web de.

Soldier Character Textures

Finished the textures for a soldier model today. I made all of the textures, except the gloves. The model is going to be used in a friends Half-Life mod project.

It took me a bit more than a week to finish it. This was the first time I actually created a character texture in Photoshop, both clothes and face.

First blood!

Hey there boys and girls!

Like I already stated in the About section, this will be my new playground to publish articles and media concerning my current projects or those, in which I am involved.
I hope to be less focused on the webdesign and more on the actual thing.

First thing first: I’ve finished a piece of software I was working on for the past 8 months or so. Something I always wanted to have, a tool that can actually generate and texturize circular shapes for the quake map format. But not any circular shapes. These don’t need to be made of triangles! Yes, that’s right. There are a few downsides of course, but otherwise this is kind of a holy grail, so I am really happy to share it with the remaining mapping community.

See for yourself…