Map2Curve V0.2a released

It’s here!

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Changelog
v0.2a
1. Added Drag and Drop for map and txt files. When dropping map files,
defaults.txt will always be used for settings if it exists. Otherwise
internal defaults will be used.
2. Added Solid Entity Support. Point Entities are still being ignored
at the moment, but might be considered in a future update.
3. Added Custom Height command “height”, which is being added to each section.
4. Added round coordinates command “round” (0/1).
5. Added “ramp” as an addition to “height”. Usable with linear (1) and
smooth (2) slope.
6. Added Triangulation “tri” (0/1) for 6 sided Brushes only (Cuboids).
Neccessary for ramp generation.
7. Fixed settings file issue.
8. Fixed invalid Brush issue.

RAMPS!

First version of Map2Curve released

Today I released the current (hopefully) stable version of Map2Curve to what is left of the Half-Life mapping community.

Since this is the first version of the tool, I can’t and won’t guarantee for anything. It will run under Windows only atm and is available as 32 and 64 bit version.

For any further details please check the multiple Readme files that come with the tool.

At the moment the generation process is a bit unhandy, but I am planning to make this easier eventually. I also have some more features in mind, which I will add continuously (assumed I am able to).

The tool can be downloaded from ModDB and Gamebanana.

I am thankful for any bug reports and feature requests. Please send those to my email adress totac at web de.